Creating a Whack-a-Mole Style Game in Scratch Jr

Last updated: 27/9/2023
Creating a Whack-a-Mole Style Game in Scratch Jr

What a fun project!

To create a Whack-a-Mole style game in Scratch Jr., you'll need to follow these steps:

Step 1: Create the game world

  • Open Scratch Jr. and create a new project.
  • Set the stage size to something like 400x300 pixels (you can adjust this later).
  • Add some background color or an image to give your game some visual appeal.

Step 2: Create the moles

  • Create three or four sprite blocks (the characters in Scratch Jr.) and name them "Mole 1," "Mole 2," etc.
  • Each mole should have a unique appearance, like different colors or shapes.
  • Add a script to each mole that makes it move up and down on the stage. You can use the "move" block to create this movement.

Step 3: Add the mallet

  • Create another sprite block for the mallet (the tool used to whack the moles).
  • Name it something like "Mallet."
  • Add a script to the mallet that allows it to move left and right on the stage using the "move" block.
  • You can also add a sound effect or animation when the mallet hits a mole.

Step 4: Create the game logic

  • Use a combination of conditional statements (like "if-then" blocks) and event handlers (like "when green flag clicked") to create the game logic.
  • Here's an example:
    • When the green flag is clicked, start the game by making all moles pop up on the stage.
    • When a mole pops up, play a sound effect or display a message indicating that it's time to whack it.
    • If the mallet hits a mole (using the "touching" block), remove the mole from the stage and increase the score by 1.
    • After a short delay (like 2-3 seconds), make another mole pop up on the stage.
  • You can also add power-ups or obstacles to the game, like extra points for hitting multiple moles in a row or penalties for missing a mole.

Step 5: Test and refine

  • Test your game by running it in Scratch Jr. Make sure everything works as expected.
  • Refine the game by adjusting settings, adding more features, or tweaking the logic to make it more challenging or fun.

Here's an example of what the script for one of the moles might look like: when green flag clicked move up 100 wait 2 seconds move down 100 And here's an example of what the script for the mallet might look like: ``` when left arrow key pressed move left 10 end

when right arrow key pressed move right 10 end ``` Remember to experiment and have fun with your game!

Thank you for reading! If you have any questions, drop us an email: workbookscratchjr@gmail.com