Using Message Passing in Scratch Jr Desktop

Last updated: 18/9/2023
Using Message Passing in Scratch Jr Desktop

A great topic!

Message Passing is a fundamental concept in programming and is used extensively in Scratch Jr. (Desktop) to enable communication between blocks (agents). In this context, I'll provide an overview of how to use message passing in Scratch Jr. Desktop.

What is Message Passing?

In programming, Message Passing is a technique where one program (block or agent) sends a message to another program, which then responds with its own message. This allows for asynchronous communication between agents, enabling them to exchange information and coordinate their behavior.

How to Use Message Passing in Scratch Jr. Desktop:

  1. Create Blocks: Start by creating two or more blocks using the "Block" tool (represented by a small rectangle). Each block can have its own behaviors, variables, and messages.
  2. Define Messages: To define a message, go to the "Scripts" tab and click on the "Message" button (). Give your message a name (e.g., "Hello") and specify what action you want to happen when this message is received (e.g., print "Hello!").
  3. Send Messages: To send a message from one block to another, use the "Broadcast" block (represented by a small speaker icon). Choose the message you defined in step 2 and select the recipient block(s).
  4. Receive Messages: In the receiving block, use the "Wait Until" block (represented by a clock icon) to wait for the specified message to arrive.
  5. Respond to Messages: When the receiving block receives the message, it will execute the behavior defined in step 2 (e.g., print "Hello!").

Example Scenario:

Suppose we have two blocks: "Block A" and "Block B". Block A wants to send a message to Block B when it detects a certain condition.

  1. Create Block A and define a message called "DetectCondition".
  2. In Block A, use the "Broadcast" block to send the "DetectCondition" message to Block B.
  3. In Block B, use the "Wait Until" block to wait for the "DetectCondition" message from Block A.
  4. When Block B receives the message, it will execute a behavior (e.g., print "I received the condition!").

Tips and Variations:

  • Use multiple messages to communicate different types of information between blocks.
  • Employ conditional statements (e.g., if-then) to handle incoming messages differently based on specific conditions.
  • Create a "message queue" by using the "Ask" block to allow blocks to send and receive messages asynchronously.

By mastering message passing in Scratch Jr. Desktop, you'll be able to create more complex and interesting programs that interact with each other in meaningful ways!

Thank you for reading! If you have any questions, drop us an email: workbookscratchjr@gmail.com